For the last decade Prince of Persia has been one of the most exciting, and best-selling game franchises, not to mention, one my favorite games to play. So when the latest version, Prince of Persia (2008), was released last December for the Xbox 360 and Playstation 3, I waited to play it with great anticipation. Well, I should have just kept waiting; at least then my fond memories of this historic gaming franchise wouldn't have been tainted by the latest installment.
So many things about this game are disappointing that the best thing I can say about the new Prince of Persia is that the artwork is amazing. Although, the Final Fantasy style artwork was a significant departure from the games traditionally real-world style artwork. This simple difference is part of a recurring theme I saw with the new Prince, a move toward a younger gaming audience. This is evident in the simplifying of the game play, increased use of in-game movies, the decrease in number of puzzles you need to solve, taking out the ability to kill an enemy (they just run away now), and the inability to fall to your death if you do something stupid (it puts you back to where you jumped from now). How are kids going to learn if they CAN'T make mistakes? I'll tell you how, more slowly. The challenges presented in previous generations of Prince of Persia made it necessary to adapt to the game and learn from your mistakes, or spend hours destined to repeat the same errors over and over. That is not the case anymore.
The change in the new Prince is symbolic of a greater problem facing gamers today, the diversion between the perception of gamers and the reality of gamers. Many of the publishers out there believe that gamers are getting younger, so they make games that are more fantastical and less challenging. The reality is the average age of gamers has increased over the past several years, yet there are fewer titles than ever that cater to the needs and wants of these mature gamers.












